![]() ![]() Wreckfest is an arcade racing game first and foremost, designed primarily to be played with a controller. But you need Fanalab to make it work.Best Wreckfest Settings for Logitech G29 / G920 | Filed under: Logitech The best solution I've came across yet is called "speed dependent damping", which dampens the steering wheel around the center position more, the faster you go.īut this needs the wheelbase to know the speed, which isn't supported for all sims/games by all manufacturers.įor moza, you only have strength and starting speed.įanatec does it better with end speed strength, starting speed & end speed. Manufacturers try to do this with damping/friction/inertia, but all these are "always on".Īnd that would also kill the details in the center, which are still there in reality. The only way would be an actual brake on the steering shaft, that disengages smoothly when leaving the center position. But due to latencies, you'll never be able to give a strong push at +/- 1° from the center without overshooting to the other direction. You basically need to push the wheel to 0° whenever it's not at 0°. That's because both front tyres want to go straight.īut how do you simulate this with an electrical motor? In reality, you don't have an oscillating steering wheel but you have a lot of ffb in the center when going fast. Little knowledge about SAT and FFB wheels: So in theory, you don't need anything else, since everything comes together in the SAT.īut your physics engine needs to run an actual simulation of surface + geometry etc. So if you hit a bump, it pushes the tyre, your steering wheel moves with it but after the bump, the tyre wants to become straight again. It's what pushes the steering wheel into the straight center position.ĭue to the caster angle, the front tyres want to roll in a straight line similar to the wheels of shopping carts, just way more complicated. Hope this helps.Ĭlick to expand.Self Aligning Torque. I haven't tried to change everything so it can probably be made better but that is so much up to the individual that this is just a good start. If you are using a smaller wheel like 300mm then it will be quicker. Your experience may vary and also remember the size of the wheel matters in how it feels. These settings make it very drivable for me. Latest Fanatec Drivers and Fanalab V 1.69.7įANALAB SETTINGS: You need to make and save a custom setup so that you can go back to it each time. So -In Game: everything is 100% with FeedBack = "ON" In game: Minimal setup and haven't tried everything but just left everything as is with the exception of the Self Centering Force which I turned "OFF" (it seemed to return the wheel to the center when it reset car to road and the resulting full force movement was dangerous!) However I did get my Fanatec DD2, Heusinkveld pedals, shifter and Handbrake working fine so I can't complain.Ĭlick to expand.Here are my settings for the DD2 Wheelbase and FYI I am using a OMP wheel model WRC which is 350mm wide. Graphics are not the most important part for me but it looks nice and runs smooth enough for me.Įveryone has a different opinion about all these things but so far I find it worth the $45 so I can't complain and I do like the way it drives so far.Ĭould be much better in setting up the controls. I'm running it with a 2080 and it works fine although not on all ultimate settings. ![]() The Acropolis Rally is challenging and different. All in all it is a nice first release and I have had some very nice gravel drives. ![]() Menus do work with Keyboard and Mouse but as noted earlier, not as easy as PC only games. Triple screens look bad but then it will probably get better some day or when VR comes out it won't be necessary for me. Well I do have the game and after several hours of driving and testing I must say that after I got my DD2 set up properly in Fanalab (custom only since it doesn't recognize the game) I really like the way it drives. Open the “devices” file and add the following code to the second to last line – before Ĭopy and paste this code for Moza device force feedback:Ĭopy and paste this code for Asetek wheelbase force feedback:.Locate the file path: WRC/Content/input/Windows/devices.But in the meantime, here is how to enable Force Feedback in EA Sports WRC with Moza and Asetek wheels. In future updates to the game, EA Sports and Codemasters are sure to patch in native support. Thanks to previous experience with the Dirt Rally games however, the community has already found a fix. ![]()
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